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# #
# This file is part of a style sheet example from the Freestyle application #
# Copyright (C) 2001-2005 Stephane Grabli #
# #
# http://freestyle.sourceforge.net #
# #
###############################################################################


###############################################################################
# #
# This file is part of a style sheet example of the the Freestyle application #
# Copyright (C) 2001-2004 Stephane Grabli (Stephane.Grabli@imag.fr) #
# #
# http://artis.imag.fr/Software/Freestyle #
# #
###############################################################################

from Freestyle import * from logical_operators import * from PredicatesU1D import * from PredicatesU0D import * from PredicatesB1D import * from Functions0D import * from shaders import *



Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursiveSplit(func, pyParameterUP0D(0.2,0.8), NotUP1D(pyHigherLengthUP1D(75)), 2)
Operators.select(pyHigherLengthUP1D(15))
shaders_list = [
SamplingShader(3),
pyGuidingLineShader(),
TextureAssignerShader(4),
IncreasingThicknessShader(8,18),
IncreasingColorShader(0.4,0.4,0.4,0.5,0.65,0.65,0.65,0.5),
pyLengthDependingBackboneStretcherShader(0.2)
]
Operators.create(TrueUP1D(), shaders_list)